Best Oculus Quest Settings for 360 / VR180 Video Rendering in Premiere/FFmpeg

Best Oculus Quest Settings for 360 / VR180 Video Rendering in Premiere/FFmpeg


So you got your brand new Oculus Quest and
played some Beat Saber… It’s FUN! But now, it is time for you to figure out
how to use your Quest for showcasing your 360 or VR180 videos in the highest resolution
and best quality. This is the in-depth tutorial on showing you
step by step on how to do just that. We will talk about the max resolution of Oculus
Quest. If you don’t have the time to watch the full
tutorial, here is the cheat sheet for all the available MAX resolution. …
I will put it down in the description below. But DON’T goes too fast JUST YET, your current
rendering workflow in Premiere or FCPX might NOT generate the best video to leverage the
new display on the Oculus Quest. If you want to know my Premiere setting for
360 and VR180 videos for Oculus Quest, AND a FREE workflow using FFmpeg, let’s dive right
in! Hey what’s up everybody? It is your Boi Hugh here from CreatorUp. The brand new Oculus Quest is not ONLY a great
VR gaming device, but also a fantastic device to showcase your 360 or VR180 videos, captured
by cameras like the Insta360 Titan, the Pro 2, the ONE X, Kandao Obsidian, GoPro Fusion,
Vuze XR, and the list go on. The Quest uses the diamond pentile OLED panels
as the display that are capable of delivering more vivid color. You can see the true black in Quest when in
the Oculus Go LED display, you never get the true black. I am not saying the diamond pentile OLED panels
is better than LED display in the Oculus Go. In fact, there are many advantages in the
Oculus Go that fail short in the Oculus Quest for immersive videos. But I will save that for the next review video. If you want to know why you should or should
NOT, get the Oculus Quest for immersive video, hit the subscribe button and find out in the
next video. For those of you lucky enough to own the Oculus
Quest, which BTW, it sold out everywhere, here is again, the max resolution for 360
monoscopic and 360 stereoscopic videos. This is the same resolution recommendation
for Oculus Go according to my previous Video here. So, yes. To answer your question, Oculus Quest does
not have any MAX resolution increase at all compared to Oculus Go. Except for one particular scenario – VR180
in top and bottom with codec HEVC or H.265. You can not use H.265 in 5.7K (5760×2880)
both Mono or VR180 side by side. Only H.264 will work. We will talk about why you want to render
in H.265 next. Just know it is a better codec for higher
resolution with smaller file size. But if you are VR180 filmmakers and use cameras
like Z Cam K1 Pro, Insta360 EVO or Vuze XR, they all capture in 5.7K. In Quest, you can render 2880 x 5760 in top
and bottom format in H.265 – which is the highest resolution and best compression codec
all your VR180 lovers. Your next question is how? But before I show you how, I want to mention
my independent test, NOT back by the official Oculus recommendation, in the 60fps
render on the Oculus Quest. There are issues in current Oculus Quest 60fps
video b/c of the locked refresh rate of the headset. But it will be fixed soon by Oculus. To help you to see the 60fps test result in
the highest resolution possible, higher than the official Oculus recommendation, I provided
my test render FREE for you to download and test on your Oculus Quest – from 30fps to
60fps with both H.264 and H.265. To see if my videos have drop frames in your
Oculus Quest, you can enable developer mode and use the following command right here “adb
logcat -s VideoPlayerAnalytics” with Oculus Gallery to see drop frames vs rendered frames. I am a scientist at heart, so I did the test
for you and find out the max resolution without any drop frames in 60fps is this Go ahead, get a pen, write this down, This
will be very helpful in the future. Trust me. Also, special shout out to this user (Colonel_Izzi)
on Reddit to help me with all these. So the render quality on both H.264 and H.265
is 70%. Wait, you ask, what’s bitrate? Well, don’t worry about it. I will show you a non-premiere workflow to
get the best quality without worrying too much bitrate. So keep watching. Now, let me give a quick tutorial on how to
sideload my test videos into your Oculus Quest Gallery. You need to download those videos and watch
it yourself. And comment below if pushing pass the oculus
recommended resolution has a real benefit in resolution increase. In theory, Oculus Quest has a higher resolution
than the Go. But image quality is subjective. So you tell me in the comment below after
you watch my test videos. Here is the sideloading instruction. Connect your Oculus Quest with your computer
via a USB-C cable. BTW, no one seems to mention, one of the huge
improvement of Oculus Quest is the file transfer speed thanks to the USB-C. Moving lots of
videos onto your quest is like 10 times faster than the Go. Which is a huge time saver if you are loading
lots of videos all the time for testing. Another reason why you should get a Quest
as an immersive filmmaker. After your computer connects to the Quest,
you need to wear your Quest and authorize the connection each time. Which is kinda annoying but that’s how you
do it. Then you can just drop all the video files
you downloaded from my YouTube link onto the Movies folder. Now, for your own videos. Make sure the naming is correct based on Oculus
Standard. For 360 mono video, end with _360. For 360 Stereoscopic top and bottom video,
end your video with _360_TB. For VR180 video, Side by Side or Top and Bottom,
just end with _180_3D. So Oculus Gallery will play your videos with
the correct projection. So now, put on your Oculus Quest, go to Oculus
Gallery. Beside sideload your video using a USB-C cable,
as you see here, you can also setup a media server on your PC to drop video directly via
your home network. Go to internal storage, now you see all the
videos here. In order to see the files’ names, click the
list icon on the top left corner so you know which version of the video you are watching. I highly recommend you to check out the VR180
version – which is in vertical 2880 x 5760 – 5.7K in h.265 shot with Z Cam K1 Pro, Insta360
Evo and Vuze XR. You see the Quest indeed look great for VR180
with max resolution render. Okay, now you know how to sideload and watch
immersive videos with Oculus Quest. Let’s jump back to reality and let me show
you how to render the best quality immersive vidoes for your Quest. Open Adobe Premiere for your finished master
video file. They should be in .mov container with ProRes
422, Cineform or DNxHR if you are on a PC. If you don’t know how to edit 360 or VR180
video to get to the master video file, please check out my other Premiere tutorials. If you are not using Premiere, don’t worry. I will show you a better and free way to render
perfect video for the Quest. But I want to show you why Premiere is not
up for the task just yet Now, Select the timeline, and hit Ctrl-M to
bring out your render windows. So I will not suggest using the Premiere rendering
engine for the Quest at least. B/c I don’t really know what Premiere does
to my video. For H.264 render, there is speculation that
Premiere is using YUV TV range instead of Full range color for your final render. Which mean for your already limited 8-bit
color, you only get range from16 – 235 instead of the full 0 – 255. So that is why your Black is not a true black
and kinda look gray-ish. Everyone is so worried about the resolution,
and never pay attention to the color depth – which is equally important, if not more
important than resolution. Especially for Oculus Quest. And for HEVC or H.265 render with Premiere,
I don’t know about you, but for my machine – which is top of the line – it is extremely
slow compared to H.264 within Premiere. I think there is a bug somewhere in the version
– but I just don’t know. So to advoice all these confusions – I will
use a third party plugin called AfterCodec – which use the latest FFmpeg – to help me
define the correct render setting. Here is how. Pick container as mp4, and then pick Open
After Codec setting. Now you know how to use AfterCodec to render
from Premiere. The only thing is, AfterCodec is not free. Although I highly recommend just to save yourself
some headache, especially if Premiere is your editing software. AfterCodec is extremely fast with Premiere
or Media Encoder. But for those of you want to do it yourself
for free or just not using Premiere at all – here is the FFmpeg way to render the best
video for Quest. This is not a FFmpeg tutorial – but I will
make one soon to cover everything you need to know on using FFmpeg for 360 video rendering. Today, we will only focus on Quest render. Install ffmpeg on your PC or Mac. Open terminal, or command prompt on PC like
right here. Navigate to your video render folder like
so. And drag and drop the location after cd to
navigate to the render folder. Btw, to know if you have FFmpeg correctly
installed in your system, type FFmpeg -version to make sure you see this. Then copy and paste this command and I will
walk For VR180, let’s assume you follow my VR180
workflow and get your master video file in side by side VR180 format in at least 5.7K. This is the command to convert them for Max
resolution in H.265 inside Quest. I only show you H.265 here b/c I think H.265
give you the best image quality with the smallest file size for distribution. Again, if you need help on installing FFmpeg
and use it for H.264, comment below. And I will make a follow-up video on how to
use FFmpeg in both PC and MAC. Woooo… that is a long tutorial and not as
fun as playing beat saber with Quest. But now, hopefully, you have your best VR
works in your brand new Oculus Quest and ready to show in your next client meeting. Impress them with your quality hard works. So you can get paid and buy more beat saber
songs or other VR games for your Oculus Quest. Hit me up if you want to play some VR game
together. Comment below what you want to learn next
on your Oculus Quest for productivity works. I am not a VR gamer. But I will help you to maximize your Quest
investment. The next tutorial is my official review of
the Quest compared to Oculus Go. If you have not bought the Quest yet, hey!
hold on! Wait for my review before you pull the trigger. You might be surprised by what I have to say. As always, stay creative in VR, and I will
see you next time! VR creator level up, on CreatorUp.

Only registered users can comment.

  1. Always on top of it, Hugh! I was just researching this when your video notification popped up. Thanks!

  2. My test 360 mono, stereo and VR180 video in Oculus Quest MAX resolution are available to download FREE here: http://bit.ly/2MHrM6e – PLEASE let me know what you think by sideloading onto your Oculus Quest! Let's together find out the best solution for Quest for immersive filmmakers! Cheers!

  3. So what do you think about this? https://youtu.be/Qh1NfLwNMaQ would like to know your thoughts……

  4. I do not understand the problems. I can VR180 5760×2880 29.97 fps H265 Level 6 at e.g. 80 MBit/s play very well with Oculus Galery. The 5760×2880 H264 from Vuze Studio are also play in the Quest. With XMediaRecode 64Bit you can render everything in H265 via the NVIDIA GPU. Editing I do VR180 as 26:15 with Magix Video Pro X, max. 4992×2880 HEVC H265 Level 6. This works correctly in the Quest and on YouTube (Metadata with VR180 Creator tool). Rendering time on the notebook with i7 7700 and GTX 1060 for slideshow 1x and vor video-source without filter (only editing, music and transitions) 3x. With sharpening etc. 10x. I prepair all optimized photos and videos 4992×2880 in batch for best quality output and render speed in Magix ->input=output resolution, no antialaising filters.

  5. Thanks for being such a great scientist with the huge amount of details to help all of us become better 360 content providers!!

  6. “If you don’t have time to watch the entire tutorial, here are the numbers” right up front. What a class act. (It’s worth watching the rest.)

  7. I tried quest with YouTube 3d stereo and I could see a screen door that is pretty much a non starter for movie watching. Don't you experience the same or did I have some setting wrong?

  8. hopefully you bring a oculus go video, my trys with ffmpeg are aweful, so much artefacts after hard cuts, adobe render that without any issue … here my ffmpeg command:

    ffmpeg -y -i "%%A" -c:v libx264 -profile:v baseline -level:v 6.0 -refs 1 -x264opts b-pyramid=0 -preset fast -crf 16 -vf "scale=4800×2400:out_range=full" -pix_fmt yuvj420p -c:a copy -movflags faststart "output%%~nA.mp4"

    maybe you can help

  9. CreatorUp,

    I continue to love your content, and really excited to get an Oculus Quest, and if you can believe it, an Oculus Go again, now that I have a phone that might interface with it (setup app).

    I wanted to personally thank you for providing the Oculus naming convention for the video files. I've shot a couple of 360 videos, but I mostly take 360 pictures, and soon to be, 180 3D pictures. I was wondering if you could provide the Oculus naming convention for these type of picture files. I'd love to take advantage of that functionality as well.

    Your videos also helped me decide that the Insta360 EVO is going to be the camera I buy for taking 180 3D pictures. Thank you so much!

    vgv

  10. Great informative video (as usual) I was watching a video that was vr 180…but when I turned all the way around they had a picture taking up what should have been all black space. so it was like they put a 180 video and a 180 PICTURE together. HOW DO YOU DO THAT?! I would love to be able to have a picture connected to 180 videos. The pic could give the details of what the video is showing. Would I have to tell premiere pro the properties are for 360? Ps the new look looks great on you!

  11. Very helpful as I have been using both premiere and ffmpeg interchangeably to render 360 and am now learning vr 180 and have to learn what to use for the best rendering in that regard- keep up the informative videos

  12. awesome. Soo – Insta360 evo renders out at 5760×2880 SBS (2880×2880 per eye?); then in post processing you composite as 2880×5760 so its still 2880×2880 per eye? And will all rendering apps on oculus quest handle that? Gallery I guess is most important.

  13. Question can I use the Quest to edit video in PPro Vr like I can my Oculus? No cable and looks like Android based.

  14. Skybox VR player app on the Quest is awesome for video playback. Auto format playback and smooth playback. https://skybox.xyz/en/download/

  15. Great video! I was wondering with the supersampling people are doing to use full resolution would be better for that? I saw on this video https://www.youtube.com/watch?v=oBqAIITC1HM I need test out!

  16. Hi, i just got a quest and the insta360 one x – how can i get the video on to the oculus quest? Im trying to make a video that is 360 and then watch it on on the like a vr experience. I cant seem to find a way to get the video onto my oculus. it says use the USB 2 cable but it didnt come with one. Any suggestions? just want to watch this on the quest

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