How ‘Spider-Man: Into The Spider-Verse’ Was Animated | Movies Insider

How ‘Spider-Man: Into The Spider-Verse’ Was Animated | Movies Insider

Narrator: “Spider-Man:
Into The Spider-Verse” is no ordinary animated movie. It’s no ordinary Spider-Man movie either. It packs multiple characters from different universes into a seamless story, and it features an innovative,
eye-grabbing animation style. It’s that dedication to the animation, a style we have never really seen before, that puts “Spider-Verse”
in a category all its own. Let’s start with a few jaw-dropping numbers about the production. The film had 177 animators
on staff at one point. More than twice the typical animated film. To put that in perspective, the original “Toy Story” had just 27 animators. It took one week to animate
just one second of footage. It usually takes a week for four seconds. It actually took them one year to get just 10 seconds
they were happy with. Peter B. Parker: Very cool. Narrator: And the total
shot count on “Spider-Verse” is two to three times higher
than other animated films. Each year, animated films seem to look more and more like real life. For “Spider-Verse,” instead
of making the animation photo-realistic, the
creators wanted the movie to stand out on its own as
something new for viewers just as they were being introduced to a new Spider-Man in Miles Morales, while at the same time
sticking as much as they could to traditional print comic book style. As Head of Character Animation
Josh Beveridge put it, “Don’t emulate reality, and
don’t make it a cartoon.” To accomplish this, they used a number of different techniques that make “Spider-Verse” a groundbreaking film. One of the most noticeable
differences involves frame rate. Animated films are typically
24 frames per second, and creating a different
image for each frame is known as animating on ones. “Spider-Verse” broke the mold and animated much of the movie on twos as well, meaning they kept some
of the images on screen for two frames, which
makes the animation feel, as the producers describe it, “crunchy.” Each character’s pose lasts longer and is much more pronounced. Like here, when Prowler is
chasing Miles through the alley. You can see examples of animating on twos in some of the original Disney films. The “Spider-Verse”
animators alternated between on twos and on ones depending
on the nature of the scene. They could make Miles seem
fast or skilled in some shots, on ones, and struggle in others, on twos. Sometimes he would be on twos while other characters were on ones. When they’re swinging through the forest, Miles is on twos because he’s clumsy while Peter B. Parker is on
ones because he’s more skilled. This subtly helped illustrate
how Miles was slowly becoming more comfortable with his powers. Each character’s detailed animation style helped to bring out
his or her personality. Another major technique was how they chose not to use motion blur, a CGI trick which most new films use to soften a movement and
make it seem more real. Instead, they used an old-school
technique called a smear. This was used a lot in early cartoons to create the sense of motion. If you look at a single frame, you’ll notice things like multiple limbs to create the illusion of movement. Here, Gwen is playing the drums, and you can see multiple
hands and drum sticks. And here, when Miles has his
cape ripped off his back. Miles Morales: I think it’s cool. Peter B Parker: Spider-Man
doesn’t wear a cape. Narrator: You can see
multiple arms in some frames. Here’s an example of one
of the first cartoons to use motion smearing, the 1942 short called “The Dover Boys
at Pimento University.” So those are some of
the things they borrowed from older animated films, but there’s plenty of new innovations too. Some things they borrowed
from comic books, but we’ve never seen them in a movie. Basically, the entire movie
is a comic book that moves. Co-director Phil Lord said, “If you freeze any part of the movie at any time, it will look like an illustration with hand-drawn touches and all.” There are even moments in the film when hand-drawn still
images pop up in the shots to replace the computer animation. Like this shot, when Miles is running through the streets of New
York and he leaps off a taxi. And they layered 2D ink
lines on top of the 3D art to give the characters
more of a hand-drawn look. If you look at a comic
book, you may have noticed a common error where
the ink is misprinted. The filmmakers decided to
use this misprint style in the film to create a depth of field instead of blurring the background. When something is in focus, the colors align and are crisper. They used a technique called half-toning, which uses dots to create
colors and gradients. Shadows were created with
hatching, or crisscrossed lines. Legendary Marvel artist Jack Kirby was known for his abstract
dots, or “Kirby Krackle,” which create the illusion of energy. The film references and uses
the effect multiple times, when the portal opens and
when Miles is spray-painting. There are action lines to show movement, and they used comics’
signature onomatopoeia, or words on the image, to frequently represent sounds and motion. Comic panels made out of webbing show montages and background action. ‘Cause there are six
different spider-people, they could also play with multiple animation styles in one film. They actually studied
manga, Japanese comics, when designing the surface
of the robot Spidey. Both Peni and Spider-pig
have exaggerated anime and cartoonish movements that stand out compared to Miles’ world. CG supervisor Michael
Lasker says Spider-Man Noir was the most stylized character, and was an extra challenge since he was drawn in only black and white but required detailed
textures and shading. Spider-Man Noir: Hey, fellas. Miles Morales: Is he in black and white? Peter B. Parker: Where’s
that wind coming from? We’re in a basement. Narrator: Animator Nick Kondo tweeted that this one scene involving
all of the spider-people was the most technically
challenging for him, taking two months to get right. What each spider-person had in common was that they were always
kept low to the ground, forming acute angles with their limbs. The attention to detail is everywhere. Backgrounds like New York City’s streets were studied closely to get
them as accurate as possible. And if you look closely, you can find multiple Stan Lees
inserted in certain frames. All of these techniques
combined to make a movie that has stood out among not just the animated films of 2018,
but perhaps of all time.

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  1. Something is wrong here. It can't be that they needed 1 year for 10 sec. of movie footage. That would mean that they would have needed 6 years then for animating just one minute and 360 years for one hour.

  2. It’s amazing how it took Marvel 177 animators compared to Disney which is 27. How far we come to these amazing animations.

  3. Wait wait, if it took 1 week to animate 1 second of footage… it would’ve taken over 100 years to make the film. Or maybe my IQ is that of a rock idk.

  4. If it took them 1 year to be happy w 10 seconds, how’d they get a 2 hour film? This isn’t adding up…

  5. The kids in my art class were “art nutting” when they were watching this movie, don’t know what that means to “art nut” but yeah.

  6. This is why Sony animation was so bad for so many years. They had to focus their attention to this movie and had to slap some other filler films during the time span.

  7. For those who want to know it, the effect of the colors out of their bounds and decomposing into RGB or CMYK is called "chromatic aberration", yeah just a little fun fact

  8. Well I guess I need to wait a long time to see spider verse 2 if it comes out or il be mad asf cause I need to see we're the friendship or the bond between miles, Peter b parker and Gwen or just miles and Gwen is ok

  9. a category of it's own.we never seen before eh? So what is borderlands? What is Seoul Station? Or you want super detailed animated style? What is Karas?

  10. It’s gonna be really hard to pick the Oscar for 2019. All the movies so far are pretty much crap
    Accept for endgame and Godzilla

  11. A year to get 10 seconds of animation?

    Doing all the math, that'd mean it would take 696 years to fully animate this film. It doesn't add up in the slightest.

  12. im going to watch it on netflix again for the 4th time, thank you for putting a new perspective of the movie into my eyes

  13. I'm just gonna state this as fact. All those that disagree are just factually wrong.

    This movie is Marvels greatest movie. Hands down. Not animated either just in general. Best Marvel movie ever made.

    Another fact is that this is now in the running for best Comic book movie ever made. The first being Batman: Mask of the Phantasm (seriously best DC movie ever made and best Batman/Joker ever to grace the silver screen)

  14. Doesnt it hurt to now the animators worked countless hours just to make a 2 second scene and when we watch the movie we dont appreciate how much time they spent on that 1 scene?

  15. Why does the song from the last few minutes of the game sound like pixelgun siege music?
    Anybody else or just me?

  16. Everyone talks about how good it is but I honestly don’t like it. I like very smooth animation, not the choppy shit they made for this movie

  17. That one year for 10seconds seems crazy??? Someone do the math on the time there. With that base fact, how many years would it take to complete the film???? 10 years? 50years? Hundreds of years????

  18. Let’s play lyrics

    Eh eh eh eh

    Ooh ooh ooh ooh
    Eh eh ooh ooh ooh ooh

    Needless to say I keep her in check

  19. What the heck how many second are there in spider man into the spiderverse ten seconds in a year you know what im amazed that a year is just ten second click if you think that they started making this since the 1900


  20. Am I the only one who is confused how Tom Holland uses a web shooter and miles morales uses his actual hand?

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